Character, weapon and prop design from my Master's Project. Premise is a Street Fighter-style combat game, but the focus is on characters that have visible and invisible disabilities. Shiri was inspired by graceful, deadly birds ("shiri" means "bird" in Shona, a Zimbabwean language). She's an above-the-knee amputee with vitiligo, custom leg prostheses (Ottobock has great references!) and dual swords inspired by bird wings.